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Links 1 through 10 of 18 by Vance Stevens tagged muve

there are some things you can do in SL that are difficult, impracticable or too expensive to do in RL, such as changing appearance quickly, which can make it more interesting to talk about appearance and is not limited to what the learners are wearing in class. Instead of looking at pictures of let’s say the Seven World Wonders, learners and the teacher can visit them together, climb up the pyramids or walk into a tomb to discover its secrets, visit different countries, museums, galleries, shops, take snapshots or buy stuff and bring them back to class to talk about them. Instead of imagining being in a room looking at a picture, learners can walk into and around a room, interact with the objects, for example: sit on a couch, watch a film, grab a cup of coffee, move the furniture, redecorate the house, and describe what they are doing. You can also drag all kinds of “realia” out of your pocket (inventory) whenever you need something–even whole planes, cars and houses or unusual objects

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This link came up during a conversation in SL July 24, 2011 as an example of games for educational purposes.  On the site it says:

 "Afterschool Server Tour
I recently posted videos showing off student creations from my two afterschool classes.  The 90 minute classes met once per week for 10 weeks.  While I would occasionally have an activity or a building project planned, I generally allowed the students to play the game however they wished."

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SL Educational Links
last edited by Nergiz Kern 2 months ago

Second Life for education resources like blogs, wikis, research articles, links, classes, group that can be joined, etc.

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Unlike web 1.0, which was largely information-oriented, web 2.0 refers to a loose grouping of newer generation social technologies, whose users are actively involved in communicating and collaborating with each other as they build connections and communities across the web. The term itself was coined by Tim O'Reilly as recently as 2004. These pages briefly discuss the educational applications of a number of web 2.0 and related technologies, drawing on insights from social constructivism and the theory of communities of practice. There are suggested links you can follow to set up your own pages, as well as links to good examples of educational use. It should be noted that there is already considerable convergence between some of the individual technologies, a trend that is likely to continue. Note that if you're looking for open source (and generally, free) alternatives to commercial software, you might like to check out Osalt.com.

There's more, read on at the site

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Virtual Macbeth is an island in Second Life which is dedicated to the exploration, adaptation and performance of Shakespeare's Macbeth. The island was designed by Angela Thomas (virtual worlds content designer), Kerreen Ely-Harper (director) and Kate Richards (producer). Funding was provided by Literature Board of The Australian Council for the Arts , and investor partner, the New Media Consortium (full credits).

The island is designed with target audiences of Shakespeare afficionados, Secondary and Tertiary educators and their students. This wiki is designed for both the general audience and educators. Please feel welcome to join the wiki and add in thoughts and resources.

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Gee

Journal of Virtual Worlds Research

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