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Links 1 through 10 of 144 by Dave Gamez tagged as3

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Vizzy Flash Tracer allows to see debug trace of SWF files without adding any extra code! It works in Firefox, IE, Flash IDE, Adobe AIR and other places where trace statements exist. Vizzy is cross-platform and has all features that a developer requires for a comfortable and fast debugging

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I created a quick prototype of a realtime liquid simulation for a project over at Chiat a couple weeks ago. The result might not be very realistic, a little cartoony you might say, but it’s definitely fun to play with (any program that features real-time physics just fascinates me). I made a quick demo to show you how it’s done.

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The pulse-particle system allows Flash developers to quickly and easily set up a wide range of particle effects. There are two ways of using the system, through an object orientated API that gives full control over the system, or through a simplified object syntax.

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WOW-Engine is a free AS3 open source physics engine written by Seraf ( Jérôme Birembaut ) capable to handle positions in a 3D environment.

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Coordy is a light Actionscript 3 layout framework which offers a simple way to organize DisplayObjects into various different 2d and 3d layouts. The layouts are light, powerful and virtual organizers that simply manage x/y/z coordinates of DisplayObjects - meaning your objects are not tightly bound to any specific layout.

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HYPE is a creative coding framework built on top of ActionScript 3. A major goal of HYPE is to allow newcomers to Flash and ActionScript to creatively play and express themselves while they are learning how to program.

To get started, the user needs only the most basic knowledge of programming – variables, conditionals, loops, and functions, for example.

As the user learns more about programming they can extend HYPE and thus grow their skills, while at the same time inspiring the next generation.

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flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours. You can read more about it here.

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FLARToolkit and Augmented Reality

Back in November 2008, a group of Japanese coders, working largely under the radar, unveiled a project that redefined many ActionScript developers' ideas of what the language could do. FLARToolkit, developed primarily by Tomohiko Koyama (aka Saqoosha), introduced augmented reality to the web, and to a large segment of the population as a whole.

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Adobe Lee Brimelow's Slides from his ByteArray session

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