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Links 1 through 10 of 104 by Adam Kenney tagged videogames

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Brief description of Multiverse, a platform-and-tools provider for massively multiplayer online worlds. These worlds can connect to one another via portals, so they need not exist in isolation. Free to build, revenue-share business model.

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Brief description of Multiverse, a platform-and-tools provider for massively multiplayer online worlds. These worlds can connect to one another via portals, so they need not exist in isolation. Free to build, revenue-share business model.

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Notes about the game development process from someone who's been through it. Getting to beta is the easy part. Why not just make software? Hint: for love of the game.

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Notes about the game development process from someone who's been through it. Getting to beta is the easy part. Why not just make software? Hint: for love of the game.

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Simple game-creation suite online. Lets you draw tiles, create actors and assign them behaviors. Programmability is very simplistic, but it would be useful for a class on video game design.

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Simple game-creation suite online. Lets you draw tiles, create actors and assign them behaviors. Programmability is very simplistic, but it would be useful for a class on video game design.

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Interesting "middle ground" take on the games/stories debate, likening game environments to architected spaces, charged with poetic resonance. Also touches upon embedded and emergent narratives.

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Interesting "middle ground" take on the games/stories debate, likening game environments to architected spaces, charged with poetic resonance. Also touches upon embedded and emergent narratives.

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