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Links 1 through 10 of 141 by Tony Hirst tagged games

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"There is a conflict in the heart of any video game design between agency and authored story. The simplest game narrative is one which is linear: once which does not change in response to player action. However, this sort of narrative fails to take advantage of the most special aspect of games: their interactivity."
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"How, then, can we resolve the conflict between the player’s desire to express himself and affect the game world in a meaningful way and the practical restrictions on the scope and complexity of the game’s story? How do we provide interesting choices that don’t require extraordinary design feats?"

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