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Links 1 through 10 of 277 by Kim Plowright tagged Embodiment

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Genius idea for sense-mapping sex toys

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Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of embodying these representations remains understudied. The Proteus effect proposed by Yee and Bailenson (2007) suggests that embodiment may lead to shifts in self-perception both online and offline based on the avatar’s features or behaviors. A 2 × 2 experiment, the first of its kind, examined how self-perception and attitudes changed after women (N = 86) entered a fully immersive virtual environment and embodied sexualized or nonsexualized avatars which featured either the participant’s face or the face of an unknown other. • Sexualized avatars promoted more self-objectification than nonsexualized avatars. • Sexualized selves promoted more rape myth acceptance than others. • The Proteus effect was supported: sexualized avatars affected self-perception. January 12, 2014 at 11:50AM via Pocket

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Photoacoustics is a ground-breaking, real-time imaging modality for visualizing small animal anatomy and analyzing function in vivo and non-invasively. It is the future of preclinical imaging in real-time.

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Sonification of technical things. Like Peep, but nicer front end. Wondering what this would sound like linked to @houseofcoates or a quantified self feed. Also, feedback loops - could you hook up a mood tracker/heartrate/activity monitor (CBT app? Glucose Level? Sentiment analysis of a twitter feed?) and change the mix of sounds to affect mood?

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Some researchers have highlighted limitations in the flexibility of the mirror box in providing a fully robust illusion of an absent limb as intact. Recently, three research groups have developed virtual reality systems informed by mirror-box work for the treatment of PLP. Although similar in intent and design, these systems have subtle differences. This chapter will outline these systems along with empirical findings, with a particular emphasis on the authors’ own virtual reality system.

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