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This link recently saved by jm on February 05, 2011
This link recently saved by jm on February 04, 2011
'Notch’s luck was that he came across the idea of doing a first-person fortress building game. His alignment was that the game that he wanted to make was culturally connected to [he PC gamer] tribe. While the game may appear ugly, and its purchase process etc seem naive to many a gaming professional, all of those decisions that Notch made along the road to releasing his game were from the point of view of a particular perspective of what games are, what matters and what were the things that he could trust the tribe to figure out for themselves.'
This link recently saved by jm on December 10, 2010
This link recently saved by jm on November 30, 2010
This link recently saved by jm on October 09, 2010
MongoDB was set up to write to RAM if possible, omitting immediate writes to disk -- but then the db size exceeded RAM size, the disk was hit, imposing a massive slowdown and creating a huge backlog immediately, bringing the site down (via Nelson)
This link recently saved by jm on October 04, 2010
'as the computers of the high-frequency traders traded contracts back and forth, a “hot potato” effect was created, the report said, as contracts changed hands 27,000 times in 14 seconds, but with eventually only 200 actually being bought or sold.' upshot: horrifically complex distributed feedback loops now directly impact our economies -- great :(
This link recently saved by jm on December 12, 2009
This link recently saved by jm on July 30, 2009
This link recently saved by jm on February 25, 2009
This link recently saved by jm on July 14, 2008
I had no idea it took this kind of work -- incredible reverse-engineering, including microscopic analysis of the traces on the ROM chip. The dedication of this is amazing, great gaming archaeology by the MAME guys (via Nelson)