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This link recently saved by jm on February 04, 2011
'Notch’s luck was that he came across the idea of doing a first-person fortress building game. His alignment was that the game that he wanted to make was culturally connected to [he PC gamer] tribe. While the game may appear ugly, and its purchase process etc seem naive to many a gaming professional, all of those decisions that Notch made along the road to releasing his game were from the point of view of a particular perspective of what games are, what matters and what were the things that he could trust the tribe to figure out for themselves.'
This link recently saved by jm on August 10, 2010
'In the blink of an eye, this real-life Johnny Mnemonic keys in his encrypted, top-secret passcode and enters the fortified binary area from which all his personal communiqués are sent forth in a dizzying array of ones and zeroes.' brilliant pisstake of mid-'90s tech journalism (via Walter Higgins)
This link recently saved by jm on July 22, 2009
great Singularity contemplation from Kevin Kelly: 'to be useful, artificial intelligences have to be embodied in the world, and that world will often set their pace of innovations. Thinkism is not enough. Without conducting experiments, building prototypes, having failures, and engaging in reality, an intelligence can have thoughts but not results. It cannot think its way to solving the world's problems. There won't be instant discoveries the minute, hour, day or year a smarter-than-human AI appears. The rate of discovery will hopefully be significantly accelerated. Even better, a super AI will ask questions no human would ask. But, to take one example, it will require many generations of experiments on living organisms, not even to mention humans, before such a difficult achievement as immortality is gained.'
This link recently saved by jm on July 16, 2009
"Someday, in the comfort of your home, you'll be able to shop and bank electronically, read instantly updated newswires, analyze the performance of a stock that interests you, send electronic mail across the country, then play Bridge with three strangers in LA, Chicago and Dallas." just not with CI$. oops
This link recently saved by jm on June 30, 2009
This link recently saved by jm on April 17, 2009
'"Talking gross numbers that come directly to the band, we have made more money already than we have on the last record in four years," said [Metric]'s co-manager. "Without any intermediary, we're making 77 cents on the dollar for every record we sell" on iTunes. Under a label deal [...] Metric would have earned closer to 22 cents.'
This link recently saved by jm on February 27, 2009