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Links 1 through 10 of 299 by Joshua DiMauro tagged ixd

"To get to the point where we can design systems to take advantage of complex physical interactions will require an taking a new look at how the fields of kinesthetics, anthropometrics and optical flow , relate to interface design. These fields will be as important to designers as information architecture and form giving are today."

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"When done right, gradual engagement communicates the core essence of a service with a few lightweight interactions. If you can make people successful along the way—even better. Will Wright, the creator of the Sims & Spore, has a belief that games should allow people to succeed within the first five seconds. That's a great philosophy to bring to gradual engagement. In fact, I think if you can use lightweight actions to allow people to accomplish something relevant to the core of your product within their first one or two interactions with your service, that's gradual engagement at its finest."

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"It's very easy to fix the easy problems first. So it is easy to get seduced into fixing only the simple issues you find. As a result, the most serious usability problems tend to persist over a long time. "

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"Any interactive object that isn't perceived as being interactive, isn't."

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"Social objects are the artifacts that bring people together around shared interests or topics. They are the content assets around which communities form and grow. For a community-driven site like YouTube, the social object is the video. For a community-driven site like Flickr, it is the photo… Because the social object is what brings people to a community-driven application, its screen design matters a lot. The object needs to presented appropriately and framed with lightweight actions that allow people to share, curate, and discuss."

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Remote usability testing. Awesome.

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"When something looks "off" in an interface, it probably looks fake, like it wouldn't exist in the real world."

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Useful reference for doing a 'heuristic evaluation' of an existing site or software's interface

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If you use OmniOutliner and OmniGraffle (as I do), and if you create Mental Model diagrams (as, again, I do), then this is a godsend: templates and instructions for using omnioutliner and omnigraffle together to generate Mental Model diagrams.

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