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This link recently saved by infovore on September 21, 2010
"In this programme we hear from colleagues, friends and former students as well as the great man himself about the beauty of nature and the importance of science to our understanding of the world." A lovely Archive Hour on Radio 4, on Richard Feynman; only available for a few more days, so grab it whilst you can. Delightful, and nicely structured.
This link recently saved by infovore on March 19, 2010
This link recently saved by infovore on December 15, 2009
This link recently saved by infovore on May 04, 2009
"Size has been one of the most popular themes in monster movies, especially those from my favorite era, the 1950s. The premise is invariably to take something out of its usual context--make people small or something else (gorillas, grasshoppers, amoebae, etc.) large--and then play with the consequences. However, Hollywood's approach to the concept has been, from a biologist's perspective, hopelessly naïve." Fantastic: transcripts of a series of lectures about the biology of B-Movie monsters; funny, accurate, informative.
This link recently saved by infovore on March 19, 2009
"...hard-core players are comfortable mentally manipulating Peggle's complex physics. They can build models about where the ball is going to go, even after the seventh or eight collision. A frustrated casual gamer looks at Peggle and sees chaos; a hard-core one sees causality." Oh - now that _is_ an interesting way to look at things.
This link recently saved by infovore on February 21, 2009
This link recently saved by infovore on January 15, 2009
"The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!
This link recently saved by infovore on January 11, 2009
This link recently saved by infovore on October 06, 2008
"In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.
This link recently saved by infovore on September 11, 2008