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This link recently saved by infovore on October 05, 2010
This link recently saved by infovore on July 08, 2010
This link recently saved by infovore on March 10, 2009
"If you keep the city and concentrate on putting more world into it, imaginativeness becomes the primary obstacle-- you can add things into this city without having to add much physical space and new assets. There's legions of empty storefronts and empty buildings, waiting to be filled. And media-- web sites, radio stations, tv shows-- don't take up space either. Think of this cheap empty space as a place to tell new stories, because as a developer, you are good at this." Iroquois, hitting many nails on the head all at once, again.
This link recently saved by infovore on February 19, 2009
This link recently saved by infovore on February 10, 2009
"it seems to me Criterion, in particular, has identified and implemented a strategy that works remarkably well in the current games marketplace: release the best product you can and stand behind it; improve the quality and player experience with frequent upgrades; offer additional value-added content worth charging for; nurture the relationship between your consumers and your development team; and give folks what they want."
This link recently saved by infovore on August 25, 2008
"Given that Valve is being forced to charge for the update, they wanted to ensure that 360 owners were getting their money's worth." Such a shame they have to charge for it - but still, more TF2 on 360, and that's a good thing from my perspective.
This link recently saved by infovore on August 13, 2008
"You read a lot (in incandescent threads devoted to the topic) about how ten dollars is the "sweet spot" for Live Arcade titles, and that may be the case, but we should entertain the idea that its creator wasn't trying to make an "Xbox Live Arcade Game." Perhaps he was trying to make a good game, the best game he could, and Microsoft's Broadening Initiative For Digital Content was the last thing on his mind." Tycho is pretty much right; the whole Braid-pricing issue isn't just a non-issue, it's maddeningly stupid, and people - including Microsoft - need to get over it.