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Links 1 through 10 of 3816 Tom Armitage's Bookmarks

You all know I moved to pinboard, right? Bookmarks are over here now.

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Commander Keen was 20 yesterday. I first played it in... 1991, maybe? Fairly contemporanouesly with release. The scrolling is still marvellous to behold; the pogo stick amusingly tuned, and the game a reminder of Carmack's ability to blend remarkable tech with fun core mechanics.

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"Street Fighter is about everything games are about – all you’ve learned about positioning and strategy, every reaction tightened by every sudden twitch of your trigger fingers, every educated guess made at your opponent’s next move – all played out in a simple two-dimensional box where you test everything you’ve ever known about videogames. Street Fighter IV is the same old game of two-dimensional space control, strategy, and flat-out mind reading but it took whopping great polygons in an old-fashioned game to take a 2D fighter back to the masses." This is all true.

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"To apply the same point to videogames, ‘we’ are exceptionally good at the analytic mode and extremely poor at the rhetorical persuasion. As a cohort, we’re remarkably analytical. There are not many writers, bloggers, critics, etc of videogames who are either committed to the persuasive communication of the veracity of their feelings, moods, and strange hunches about videogames, but there sure is a lot of people willing to point out the textual or dramaturgical features of XYZ latest game." This, many, many times over. It's one reason I tire of so much wordy criticism at the moment: it is exhaustive, but lacks direction. (This, for me, was the gap between my first years at university and my final year: finding the courage to make my own arguments, rather than just synthesizing everything around me).

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Marvellous, touching, sad short story from Jonathan Safran Foer, about how families communicate.

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The Spring/Summer 1985 Argos Catalogue, in its entirety, on Flickr. A slice of consumer history. Products, industrial design, toys, games, technology, all preserved. Hoping this doesn't get taken down.

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This sounds great: Andrew Collins presenting a 30-minute documentary on a history of 3D - from perspective drawing through early stereoscopy to the present - on Radio 4 this week. Must remember to listen-again/iPlayer/huffduff/whatever it.

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Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.

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Nice list of restuarants and pubs. One of my favourite things about The Trip is turning out to be the food.

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"Next time somebody's trying to sell you on the awesomeness of their new data technique, ask to see a prototype. If they haven't got that far, it's snake oil." Everything in this article is, basically, true. It's a really good run-down of all the issues that emerge in the reality of dealing with data-driven products at any scale."

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