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Links 1 through 10 of 7000 Tor Björn MInde's Bookmarks

Have you ever thought that to deliver a software application all you need is to write a list of business requirements and then develop the code to satisfy each requirement in turn? Should be easy, right? Wrong. Even something as apparently straightforward as buying one or more products from a simple website list can pose many challenges.

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Eccentex Corporation, a provider of platform-as-a-service (PaaS) applications for Dynamic Case Management (DCM), recently conducted a survey which found that knowledge workers in a variety of industries are demanding mobile and cloud-based access to business-critical information systems and platforms needed to do their job.

Knowledge workers, who are characterized as workers whose main capital is knowledge, point to a need for greater transparency and the ability to gather data from various sources in order to make a decision on a case.

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With advances in sensors and wireless, the age of wearable tech is swiftly approaching. Christian Lindholm, of design firm Koru, explains the trends his firm is tracking.

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2013 is set to be a breakout year for mobile contactless payments and digital wallets, according to Visa Europe.

Across Europe, in 2013, there will be 40 issuers offering mobile contactless payment services to consumers, the payments network says, and by the end of 2013 around 80 types of smartphone will be certified by Visa to carry out contactless payments.

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Security; big data; BYOD; development; finding talent; keeping up and getting ahead — does this sound familiar? For a first-hand account of what top mobile challenges the enterprise is facing in the coming year, we turned to our Editorial Advisory Board in a virtual roundtable Q&A. Their collective experience is huge, as they all have worked through the advancement of technology in various roles over the years.

And, it’s likely that what’s affecting their businesses when it comes to mobility is also affecting yours. Brendan O’Malley, VP Mergers and Business Process Integration, Flowers Foods, sums it up, “The good news is that current mobile challenges are part of ongoing evolutionary struggles so that isn't something new. These are familiar battles and the tools that we have to fight them are improving. The bad news is that none of these challenges are simple — they involve complex technical issues combined with evolving cultural demographic issues.

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Cheap sensors that help cars avoid collisions could emerge from research into a lens-less imaging system.

US scientists have used metamaterials to build the imaging system, which samples infra-red and microwave light.

Metamaterials are materials that have properties purposefully designed rather than determined by their chemistry.

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Here’s what Aydogan Ozcan and five other researchers have done. They’ve created an attachment, which they call an iTube, for a smartphone and its camera. The augmented camera absorbs light in such a way that an assay is done by a different part of the iTube. The assay was capable, in their testing, of detecting the presence or absence of peanuts in store-bought cookies. The research is being published in Lab on a Chip, a journal put out by chemical sciences publisher RSC Publishing. Peanuts were chosen for their testing because of the way some people are highly allergic to them.

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For the last decade, three companies have ruled the gaming console business with an iron fist. But that’s all about to end.

In 2013, there will be over a dozen different companies competing for mindshare and money in the videogame hardware market. Small startups like Ouya, GameStick and Wikipad will join established players with deep pockets like Nvidia, Valve and Razer in an attempt to eat Sony, Microsoft and Nintendo’s lunch.

Not to mention cloud gaming services like Agawi, Nvidia’s Grid and Sony’s Gaikai. Even the zombie corpse of OnLive is still shambling around somewhere. And who knows what Apple might try.

“There isn’t a company in the U.S. at the moment that isn’t hoping to get into videogames. You hear it the whole time: ‘We’re in the meat-packing business, but my son’s hoping to start a videogames division.” That was Tron director Steven Lisberger in October 1982, as quoted in the book Generation Xbox. Sound like today?

2013 is starting to feel like other gold-rush ...

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A new Forrester Research report predicts mobile payments in the U.S. will reach $90 billion by 2017, enjoying a compound annual growth rate of 48 percent from the $12.8 billion generated last year. Proximity payments — loosely defined as in-store transactions using NFC, QR codes or other technologies — will be the fastest-growing segment, Forrester predicted, accounting for nearly half of all mobile payments by 2017, while bill payments and peer-to-peer transactions will lag behind.

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Revenue from Global Mobile Advertising to Grow 400 Percent Between 2011 and 2016
STAMFORD, Conn., January 17, 2013— Worldwide mobile advertising revenue is forecast to reach $11.4 billion in 2013, up from $9.6 billion in 2012, according to Gartner, Inc. Worldwide revenue will reach $24.5 billion in 2016 with mobile advertising revenue creating new opportunities for app developers, ad networks, mobile platform providers, specialty agencies and even communications service providers in certain regions.

"The mobile advertising market took off even faster than we expected due to an increased uptake in smartphones and tablets, as well as the merger of consumer behaviors on computers and mobile devices," said Stephanie Baghdassarian, research director at Gartner. "Growth in mobile advertising comes in part at the expense of print formats, especially local newspapers, which currently face much lower ad yields as a result of mobile publishing initiatives."

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