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Links 1 through 10 of 29 by Hilary Perkins tagged games

"Children will turn anything into a toy, any toy into a game and any game into a story. Adults do just the same thing, they just don’t do the noises. At least not when anyone’s looking."

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Stay in. Play now.

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"Actually it’s where reality breaks that matters. Where one game breaks down and you choose to start playing another. Or simply because someone else asks you to play nicer for them."

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"Our society is not close to being a meritocracy. From top to bottom, our society is made up of a whole system of privilege and discrimination. Not everyone gets to start at the same place, so it is fair to assume that not everyone will finish in the same place, regardless of their talents." Nick Bell on women in the games industry is also true of women in pretty much any industry. (Other minority groups are available.)

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Not just relevant to game design:
"No one set out to make Terminator with a socially responsible message. In the end, though, the fundamental underlying takeaway of Terminator is that love is an unstoppable force for human salvation. This is because ‘love as unstoppable force for human salvation’ is a message all people care deeply about. 'Unstoppable killing robot' is a message that ten percent of people care deeply about. <edit for delicious' character allowance> That said, clearly Cameron did not set out with the explicit goal to make a movie whose message was ‘love as unstoppable force for human salvation’ – rather, he set out to make an awesome movie about unstoppable killing robots, and in order to do so in a way that was creatively meaningful to him and resonant with a significant audience, he chose more general, more human, more socially relevant themes for the indestructible titanium skeleton of his unstoppable killing robot opus."
via @infovore

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Margaret Robertson on Werewolf: "What started life as a psychology experiment has once again become a psychology experiment; an exercise in role-play which has more in common with the Stanford prison experiment than Dungeons & Dragons." And enormous fun.

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Raph Koster: "To some large degree, however, the ambient cloud does seem to depend to some degree on a history of colocation."

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How web folk are adopting game developers' mechanics to improve UX

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