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This link recently saved by blackbeltjones on March 09, 2009
never doubt for a second that cities are coherent, meaningful units of analysis -- not nodes in a space of information flows, not densities in regions of sprawl, but "spatially fixed" (as Thrift writes) centers.
This link recently saved by blackbeltjones on February 14, 2009
This link recently saved by blackbeltjones on February 05, 2009
Ancient writers believed that the worship of Terminus had been introduced to Rome during the reign of the first king Romulus (traditionally 753–717 BC) or his successor Numa (717–673 BC). Modern scholars have variously seen it as the survival of an early animistic reverence for the power inherent in the boundary marker, or as the Roman development of proto-Indo-European belief in a god concerned with the division of property.
This link recently saved by blackbeltjones on January 15, 2009
This link recently saved by blackbeltjones on December 02, 2008
"[Mirror's Edge] captures a core idea of games: that movement itself can be fun, especially when moving inside the body of someone who is superior in ability or capacity than the player. Moving through Faith’s world is, at times, a massive amount of fun; it brings to mind a chain of motion through videogames, from charging through levels with B button jammed down as Mario to Sonic’s indestructible careering through Green Hill Zone. The ability to experience that in a much more realistic world is genuinely invigorating.
And momentum becomes a key concept within the game."