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Links 1 through 10 of 33 by Ashish Kulkarni tagged programming

Abject-oriented programming is a set of practices for encouraging code reuse and making sure programmers are producing code that can be used in production for a long time ... NOT!

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The application of programming specific processes and habits to the everyday is where peril lies. The same traits that make you a great programmer can make you an awkward, misunderstood and miserable human being.

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The ones I found significant:

1. prove that code actually works
2. low-level regression-test suite
5. demonstrate concrete progress
6. form of sample code
10. eliminate coder's block
11. make better designs

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"since nobody seems to know very much about making good software, it makes sense to try to distill a little wisdom when possible."

1] Fail Fast
2] Write Less Code (and DRY)
3] Computer Programs Are For People
4] Do The Right Thing
5] Reduce State

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A good discussion of top 5 reasons why people quit
1. Money
2. Work is not challenging
3. Too many challenges
4. Company atmosphere
5. The small stuff

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In Extreme Interviewing, you recreate the actual work environment with the existing team involved, with an equal focus on personal/technical skills. Reminds me of the quote: "you hire a juggler after seeing him juggle, but not so for a programmer."

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"There's a bottom-line reason most industries gave up crunch mode over 75 years ago: It's the single most expensive way there is to get the work done."

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"Though the names change, the problems remain the same."
I've listed below the cast of characters that have been following me around for some years now. Coincidentally, there are exactly twenty six of them, one for each letter of the alphabet.

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