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Links 1 through 10 of 63 K H's Bookmarks

"pay what you want for five awesome indie games"

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"And so it is that you set off on a paradoxical attempt to regain evil powers by being as virtuous as possible".

Being evil while pretending to be good is pretty much impossible with morality system mechanics, so this RPG brings up a nice contrast.

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Short list of video-game related conferences and journals.

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"Many open world games give players the chance to make moral choices, but usually the differences between good and evil paths through a game are slight. In order for moral choices in games to be meaningful they must be fairly calculated and have significant consequences. The Fallout series is one of the best examples of how to give players thoughtful moral problems and multiple paths to resolving them. This essay looks at the series, and Fallout 3 in particular, as examples of how moral choice can be incorporated into video games. "

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"In this GameSpot AU feature we will look at the problems arising from morality systems in video games, and seek to answer why morality is needed in games, why moral choice is so often just black and white, and what developers can do to change this."

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"How do we create engaging ethical scenarios in games? This question has been taken up with seriousness by many designers, wanting to see their work grow beyond pure action and address deeper aspects of our lives. We are making progress, but existing designs are still too simplistic. They neither engage us as strategic gameplay nor as meaningful stories. To answer the question we must look deeper into moral reasoning itself to learn the skills it involves and how to engage them. In this paper we investigate the Four Component model of moral psychology to see what light it can shine on the problem. The result is a pattern for a holistic system of ethical gameplay, incorporating ethical identity, investigation, choices and challenges."

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"In games like Knights of the Old Republic, BioShock, and Fable II the developers attempt to expand your choices beyond which weapon to shoot by offering your character moral dilemmas. In general, I think such attempts have largely failed to deliver, and it's usually because the story's needs are in conflict with the game design's needs."

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"What are the real challenges behind providing meaningful moral choices in games? In a fresh look at one of the industry's biggest obstacles, Divide By Zero's James Portnow takes a pragmatic look from the designer's perspective."

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