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Links 1 through 10 of 14 by Sean FitzGerald tagged kids

Having written about a bunch of kidworlds in recent weeks, I thought a roundup would be useful. It seems there’s plenty of companies out there keen to target a younger demographic, buoyed by the success of worlds like Club Penguin, Webkinz and Habbo Hot

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"In our book The Kids Are Alright: How the Gamer Generation™ is Changing the Workplace, we show how growing up playing video games actually helps kids to be more sociable, develop strategic thinking and become better leaders later in life."

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"New electronic toys are taking children online so they can learn and play ...a new wave of toys that don't just add electronics (talking dolls, for example) or depend on technology (computer games) but instead rely on connectivity to the internet."

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