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Links 1 through 10 of 45 by Michel Vuijlsteke tagged interface

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Usually when content strategists talk about user interface work, the focus is on ‘Help’ content. While this is an important part of any application, it’s much less messy than other in-app content because you can plan more easily for it up front. It’s much harder to plan for the text on labels, buttons, menus, sub-menus, notifications when a user has fulfilled an action, etc.

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Gestural (touch) UI is gaining momentum as a suitable companion, and in some cases worthy replacement, to the traditional UI via peripheral device input.

Of course, with this momentum comes revised thinking about how we design for interaction. To this end, San Francisco-based Punchcut, an agency specializing in mobile design, threw together a very brief video demonstrating five considerations to keep in mind when designing for touch.

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This document briefly summarizes web-based development for iPhone OS–based devices. For more in-depth information specific to designing web content for these devices, see iPhone Human Interface Guidelines for Web Applications.

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