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This link recently saved by masch on June 25, 2008
This workshop aims to copy objects from Second Life's walled economy of simulated things. We export those into the real world by transforming them into life-size papercraft models.
Read more or see a few objects. You can also download and make them yourse
This link recently saved by masch on September 27, 2007
But I am different. I am on the internet. Or on my mobile. That's if I'm not on my iPod, or my games console (if I'm a boy) or posing for another photograph with my friends (if I'm a girl) so I can post it on MySpace. My malleable brain is connected to a
This link recently saved by masch on August 02, 2007
This link recently saved by masch on May 19, 2007
we no longer see ourselves as static in relation to time and space: we feel time is accelerating and we must keep up with events occurring in the world around us. Another is that as we become more mobile physically, and more connected 'virtually', space t
This link recently saved by masch on May 01, 2007
This link recently saved by masch on April 12, 2007
Two weeks ago, business leaders at Davos gave their blessing to Linden Lab's Second Life. They hailed the spectacular growth of its virtual economy while politicians spoke of democracy itself moving into its online world. How phony was that?
This link recently saved by masch on February 28, 2007
This link recently saved by masch on February 07, 2007
"At the core of all consumer trends is the new consumer, who creates his or her own playground, own comfort zone, own universe. It's the 'empowered' and 'better informed' and 'switched on' consumer combined into something profound, MASTER OF THE YOUNIVERS
This link recently saved by masch on January 18, 2007