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Links 1 through 10 of 11 by Martin Christensen tagged virtual

This workshop aims to copy objects from Second Life's walled economy of simulated things. We export those into the real world by transforming them into life-size papercraft models.
Read more or see a few objects. You can also download and make them yourse

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But I am different. I am on the internet. Or on my mobile. That's if I'm not on my iPod, or my games console (if I'm a boy) or posing for another photograph with my friends (if I'm a girl) so I can post it on MySpace. My malleable brain is connected to a

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Companies say, 'It's an experiment' — but what are they learning? Basically, they're learning how to create an avatar and walk around in Second Life." Which is fine if that's what you want to do. Just don't expect to sell a lot of Coke.

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we no longer see ourselves as static in relation to time and space: we feel time is accelerating and we must keep up with events occurring in the world around us. Another is that as we become more mobile physically, and more connected 'virtually', space t

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By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc.

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Two weeks ago, business leaders at Davos gave their blessing to Linden Lab's Second Life. They hailed the spectacular growth of its virtual economy while politicians spoke of democracy itself moving into its online world. How phony was that?

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Screens and interfaces from BAFTA winner "Children of Men" made by Foreign Office of London

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"At the core of all consumer trends is the new consumer, who creates his or her own playground, own comfort zone, own universe. It's the 'empowered' and 'better informed' and 'switched on' consumer combined into something profound, MASTER OF THE YOUNIVERS

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Who wouldn't enjoy the opportunity to change all the things about your life that you most yearn to change?

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The Architecture of Second Life, reviewed on the fly!

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