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Links 1 through 10 of 69 by Mark Wagner tagged EDUGAMES

And this book from Clark Aldrich came out last month... yes, that's two books in two months for Aldrich. "This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources."

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Clark Aldrich's latest book is now available from Amazon.

From the inside flap: The Complete Guide to Simulations and Serious Games offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media. This is the essential reference for not only those directly involved in simulations and serious games, but also for researchers and writers, computer game designers, policy makers, and entrepreneurs.

"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear—it's Spock meets Alton Brown." —Lynne Kenney, Psy.D., The Family Coach

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This educational game site is for grades k-6.

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Catherine Parson's presentation introducing educators to World of Warcraft. Too bad this wasn't around when I was doing my dissertation research. :)

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This is an awesome and rich resource, with many free web-based games your students can play: "Games for Change has identified and selected the following games as being examples of games that engage contemporary social issues in meaningful ways to foster a more just, equitable and/or tolerant society. These games have been created by cross-disciplinary teams from around the world and all aim to serve the public interest."

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And to round out the day's links... here's an article about some research that found (surprise, surprise) that graphic violence does not increase players enjoyment of a video game: "violence doesn’t contribute much to how well a game plays. What gamers most demand from a game, the researchers found, is awesome play mechanics. Their subjects liked it when a game gave them a sense of “autonomy” and “competence” — such as when the game had well-crafted controls, an environment that wasn’t frustrating and nicely balanced combat and puzzles." The author of the post asks some good questions about why so many games are so violent despite the results of this research.

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Cool! A site dedicated to World of Warcraft in schools! I wish this were around when I was doing my dissertation. In any case, this is not well populated yet, but has several lesson idea suggestions for incorporating WoW into Math, Language Arts, and much more. :)

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Peggy Sheehy posted a link to this TED talk on twiter and I'm looking forward to watching it: "Game designer David Perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. They'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life."

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There are people much more on top of this than I am, but this open source "3D Application Server" is very exciting (in light of my dissertation research): "Out of the box, OpenSimulator can be used to simulate a virtual world similar to Second Life™ (including client compatibility)."

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