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This link recently saved by jazzmasterson on September 19, 2010
This link recently saved by jazzmasterson on September 14, 2010
"To get to the point where we can design systems to take advantage of complex physical interactions will require an taking a new look at how the fields of kinesthetics, anthropometrics and optical flow , relate to interface design. These fields will be as important to designers as information architecture and form giving are today."
This link recently saved by jazzmasterson on September 02, 2010
This link recently saved by jazzmasterson on August 15, 2010
"In 2010, anyway, this is my own personal vision of informatic technology at the service of the full range of human desire and complexity. Not a word of it is intended as a “solution” to what are inevitably and correctly local social or political challenges…but it is intended to give people everywhere better tools with which to join such struggles. I hope you find it useful, and invite you to subject its claims and assumptions to the same skepticism I’ve applied to other visions of ubiquitous technology."
This link recently saved by jazzmasterson on July 11, 2010
"…when you’re incompetent, the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is. In logical reasoning, in parenting, in management, problem solving, the skills you use to produce the right answer are exactly the same skills you use to evaluate the answer."
This link recently saved by jazzmasterson on June 16, 2010
"When done right, gradual engagement communicates the core essence of a service with a few lightweight interactions. If you can make people successful along the way—even better. Will Wright, the creator of the Sims & Spore, has a belief that games should allow people to succeed within the first five seconds. That's a great philosophy to bring to gradual engagement. In fact, I think if you can use lightweight actions to allow people to accomplish something relevant to the core of your product within their first one or two interactions with your service, that's gradual engagement at its finest."
This link recently saved by jazzmasterson on June 14, 2010
"Social objects are the artifacts that bring people together around shared interests or topics. They are the content assets around which communities form and grow. For a community-driven site like YouTube, the social object is the video. For a community-driven site like Flickr, it is the photo… Because the social object is what brings people to a community-driven application, its screen design matters a lot. The object needs to presented appropriately and framed with lightweight actions that allow people to share, curate, and discuss."
This link recently saved by jazzmasterson on June 12, 2010
"on all of its platforms, Apple has far from exceeded expectations it has itself set for typography. Just take one look at the Fonts panel that appears in any Cocoa app (e.g., TextEdit) to see what I mean. It hasn’t changed in nearly a decade, and it’s still far more difficult to use than it should be." I have been complaining about this years. Yes.
This link recently saved by jazzmasterson on April 04, 2010
This link recently saved by jazzmasterson on March 27, 2010
"The tricky thing that holds back the paperNet is both data and scale. It is relatively easy for someone to print out a sheet of paper at home, but it is more difficult to populate that paper with interesting statistics and worthwhile information. Home printers don’t scale..."
"Enter Newspaper Club."