Already a member? Log in

Sign up with your...

or

Sign Up with your email address

Add Tags

Duplicate Tags

Rename Tags

Share It With Others!

Save Link

Sign in

Sign Up with your email address

Sign up

By clicking the button, you agree to the Terms & Conditions.

Forgot Password?

Please enter your username below and press the send button.
A password reset link will be sent to you.

If you are unable to access the email address originally associated with your Delicious account, we recommend creating a new account.

ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT

Links 1 through 10 of 29377 Jason Wehmhoener's Bookmarks

Most designers will recognise the quote, but it’s a shame so many fail to follow its advice in their writing. Good writing conveys information more clearly, of course, but the reader isn’t the only beneficiary. Writing also makes us better thinkers. Even a talented wordsmith must first clarify his thoughts and eliminate ambiguity to make a convincing argument.

Share It With Others!

READINGS

Chris Pacione, "Making Meaning" (2000)

http://loop1.aiga.org/documents/edition001/teachinginteraction/01_tchg_meaning.pdf

Sara Ilstedt Hjelm, “Semiotics in Product Design” (2002)

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.130.1873&rep=rep1&type=pdf

Don Norman, "Attractive Things Work Better" (2002)

http://jnd.org/dn.mss/emotion_design_attractive_things_work_better.html

Scott Berkun, "The Myth of Discoverability" (2003)

http://www.scottberkun.com/essays/26-the-myth-of-discoverability/

Paul Dourish, “What We Talk About When We Talk About Context” (2004)

http://www.dourish.com/publications/2004/PUC2004-context.pdf

Dan Hill, "Insanely Great, or Just Good Enough?" (2004)

http://www.core77.com/reactor/opinion_02.04.asp

Michael Bierut, "On (Design) Bullshit" (2005)

http://www.designobserver.com/observatory/entry.html?entry=334

Share It With Others!

In 2011, SVG is actually well-​​supported by all the current mainstream browsers — even on mobile. What if we started with SVG and patched around the edges? Looking back over the 15 year evolution of CSS, it’s been a slow, often tortured development. At that development rate, it’s hard to imagine CSS ever developing into a truly powerful, flexible, visual design tool.

But with SVG, arguably we have that fully-​​featured, visual language today.

Share It With Others!

A powerful and intuitive financial model.

Especially useful to any Web-Delivered product or service.

Produce quality financial projections for your business, without your own in-house finance team.

Enter your assumptions, print your results. It's that simple.

Share It With Others!

With CSS animation now supported in both Firefox and Webkit browsers, there is no better time to give it a try. Regardless of its technical form, whether traditional, computer-generated 3-D, Flash or CSS, animation always follows the same basic principles. In this article, we will take our first steps with CSS animation and consider the main guidelines for creating animation with CSS. We’ll be working through an example, building up the animation using the principles of traditional animation. Finally, we’ll see some real-world usages.

Share It With Others!

Back in the early days of PC computing, we were interested in how people used all those options, controls, and settings that software designers put into their applications. How much do users customize their applications?

We embarked on a little experiment. We asked a ton of people to send us their settings file for Microsoft Word. At the time, MS Word stored all the settings in a file named something like config.ini, so we asked people to locate that file on their hard disk and email it to us. Several hundred folks did just that.

We then wrote a program to analyze the files, counting up how many people had changed the 150+ settings in the applications and which settings they had changed.

What we found was really interesting. Less than 5% of the users we surveyed had changed any settings at all. More than 95% had kept the settings in the exact configuration that the program installed in.

Share It With Others!

While wearing this hat, I (and many others) have been told to “create a good user experience.” We’ve heard this in creative briefs, project kick-off meetings and critiques. It may have been a bullet point in a PowerPoint presentation or uttered by someone trying to sell a client or company on the value of their services. But there’s a fundamental problem with stating that your goal is to “create a good user experience.”

It’s not specific, directly measurable, actionable, relevant or trackable. Thus, it will create disagreement and disorganization, sending many projects into chaos. However, we can avoid this by using S.M.A.R.T. goal-setting criteria when defining user and business goals.

Share It With Others!

Many iOS (iPad and iPhone) users don’t know the basic gestures or default system tools that, with the correct knowledge, make using these devices so easy. Designers should be aware of these issues and either offer guidance or provide alternate solutions that compensate for this knowledge gap.

Share It With Others!

Share It With Others!

Share It With Others!

ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT