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Links 1 through 10 of 33 by Tom Armitage tagged space

"To train the astronauts, he set up a makeshift facility seven miles away from Lusaka, where the trainees, dressed in drab overalls with British army helmets, would then take turns to climb into a 44 gallon oil drum which would be rolled down a hill bouncing over rough ground; this, according to Nkoloso, would train the men in the feeling of weightlessness in both space travel and re-entry." Wow.

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"I started with Valentina Tereshkova in January 2009 thinking if I drew one every week I'd finish the series around the end of the year. See how well that worked out." I like Phil Bond's art already, but this set of portraits of female astronauts is just lovely.

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"Maybe if I do a good enough job, they'll let me come home." Jesus, this is not far from making me tear up. I really need to do something about my sympathy-for-small-robots thing.

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Gorgeous retro-styled, genuinely-3D space combat strategy game for PC and (hurrah!) Xbox 360 Indie Games. Love the jaunty, Jetsons-y typefaces, the gentle piano music as combat plays out, the turn structure, and the hints at what's to come in the preview video. (Although: why anyone would make ships with weak bottoms (as opposed to bottoms & tops) in a genuinely 3D game seems strange. Gravity Bone was delightful, so this could be great; will buy it as soon as it's out.

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Fascinating: GPS satellites are both high enough, and travelling fast enough, that you need to correct for relativistic effects in order for them to be effective.

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"In the desert 100 miles northeast of Los Angeles is a suburb abandoned in advance of itself—the unfinished extension of a place called California City. Visible from above now are a series of badly paved streets carved into the dust and gravel, like some peculiarly American response to the Nazca Lines (or even the labyrinth at Chartres cathedral). The uninhabited street plan has become an abstract geoglyph—unintentional land art visible from airplanes—not a thriving community at all."

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"The physical act of moving around a window into the greater world makes your spatial relationship to the globe profoundly more tangible. The experience of being oriented to a larger context creates an unforgettable sense of wonder."

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"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.

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"At 14, Caroline Moore became the youngest person ever to discover a supernova. But months later, we're still figuring out how her find, dubbed SN 2008HA, can actually exist, since it defies everything we thought we knew." Awesome.

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