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This link recently saved by infovore on March 16, 2010
"Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself.
This is one of those pages. I'm writing this because, after twenty years of playing, I finally completed the game." It's quite a tale, and full of glimpses of secrets I never discovered. Always more of a rogue man.
This link recently saved by infovore on January 06, 2010
This link recently saved by infovore on May 10, 2009
This link recently saved by infovore on February 20, 2009
This link recently saved by infovore on January 27, 2009
"And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
This link recently saved by infovore on November 30, 2008
"A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch." Oh god, Rogue for the iPhone. Unusual gestural interface, but it's a perfect port, and brings back memories of being 7 all over again. Needless to say, I installed it immediately.
This link recently saved by infovore on August 13, 2008
"The Tombs of Asciiroth is a free, open source game you can play right now in your browser. It has arcade, puzzle and exploration-style game play in an extensive world of font-based abstraction. If it looks a little old school, it's only because I've been trying to make this game since 1980. But other things kept getting in the way. Hope you have some fun with it."
This link recently saved by infovore on April 20, 2008
This link recently saved by infovore on March 31, 2007