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Links 1 through 10 of 35 by Tom Armitage tagged productivity

"On your computer exists your hobbies, your current and/or future career, and the rest of your daily life. You don’t own a snowboard, but you do have a blog, a Twitter, an RSS reader, and a pirated copy of Photoshop. You, my friend, need an Anything Bucket."

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"There was a point a few years ago whenever somebody called a meeting that I had to attend, then whoever called the meeting had to pay me a dollar. And I got a lot of dollars that way. It did make them think twice about calling the meeting, even though it was only a dollar." Will Wright has a good point.

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"anyone can do any amount of work, provided it isn't the work he is supposed to be doing at that moment. " Yes.

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"...after spending this weekend fighting Resident Evil 5's grabasstical interface I am somewhat persuaded that there's a real divide when it comes to eastern and western design sensibilities, and this divide has everything to do with the design-centric and productivity-centric tendencies of North American tech culture." Which is an interesting way of looking at it; I'm going to hold my thoughts until Iroquois has written more on this. Manveer Heir (of Raven Software) leaves an interesting comment on the post.

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This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.

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"Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.

Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.

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"The idea of there being these two separate things has to be forced away from our thinking. They are one team, which produce one product. Stick their desks together and see what happens." Yes, yes, yes, yes, yes.

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This is actually a useful way of thinking about writing almost any kind of documentation; single line up to large document. Tools like Scrivener actually make some of the techniques described even easier than using a spreadsheet.

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"There's a bottom-line reason most industries gave up crunch mode over 75 years ago: It's the single most expensive way there is to get the work done." Yes, yes, yes; a great article, with lots of good references.

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"When faced with a roblem you want to solve, or even to find out where the real problems are in the first place, try what the native americans called the Medicine Walk." I've been doing this a lot recently, and the pairing tip is spot-on.

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