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Links 1 through 10 of 15 by Tom Armitage tagged practice

"Agile is like teen sex: Everyone wants to do it, many say they're doing it, only some actually are, and very few are doing it right." Yup.

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"...what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction. It’s about the joining of the different disciplines, and not particularly a discipline in and of itself... Without the “raw materials” of the disciplines that make up UX, UX would be empty indeed." Some nice thoughts, clearly delineated, from Dan.

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"I’ve reproduced the list [of rules from Lockheed’s Skunk Works] here with an identification of a modern software development rule or business practice that it corresponds to." Good stuff from Matt J. Can't wait to see his book.

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"...they need to keep thinking creatively about how they work together and continuously try to improve their process. This mindset is the key to high performing, self-organizing teams."

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"When faced with a roblem you want to solve, or even to find out where the real problems are in the first place, try what the native americans called the Medicine Walk." I've been doing this a lot recently, and the pairing tip is spot-on.

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"A Walking Skeleton is a tiny implementation of the system that performs a small end-to-end function. It ... should link together the main architectural components. The architecture and the functionality can then evolve in parallel."

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SixApart's MySQL DBA shares some thoughts on running tight ops ships. Lots of good wisdom in here.

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"Software is everything. It also sucks." Fascinating article on remedying that idea, about the team that writes software for the Space Shuttle. It's practically the polar opposite of web development. Some bits of that are probably good; some are perhaps n

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Pretty much true, all of it. One day, I'll experience this. One day.

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"When designers and programmers work with the same materials, they speak the same language. That’s an incredibly helpful way to work together"... and hugely dependent on the people. At best, I try to achieve this with the people I've worked with.

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