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Links 1 through 10 of 20 by Tom Armitage tagged physics

"In this programme we hear from colleagues, friends and former students as well as the great man himself about the beauty of nature and the importance of science to our understanding of the world." A lovely Archive Hour on Radio 4, on Richard Feynman; only available for a few more days, so grab it whilst you can. Delightful, and nicely structured.

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"A team of scientists has succeeded in putting an object large enough to be visible to the naked eye into a mixed quantum state of moving and not moving." Oh boy. That's quite a thing (and: quite a sentence!)

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"Let's Go Find El Dorado is a physics-based remake of Oregon Trail which plays a bit like Excite Bike." Seriously, do you need to know any more to click the link?

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"Size has been one of the most popular themes in monster movies, especially those from my favorite era, the 1950s. The premise is invariably to take something out of its usual context--make people small or something else (gorillas, grasshoppers, amoebae, etc.) large--and then play with the consequences. However, Hollywood's approach to the concept has been, from a biologist's perspective, hopelessly naïve." Fantastic: transcripts of a series of lectures about the biology of B-Movie monsters; funny, accurate, informative.

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"...hard-core players are comfortable mentally manipulating Peggle's complex physics. They can build models about where the ball is going to go, even after the seventh or eight collision. A frustrated casual gamer looks at Peggle and sees chaos; a hard-core one sees causality." Oh - now that _is_ an interesting way to look at things.

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Almost Atari 2600-era platforming, but with a couple of (big) twists. Compulsive, and cross-platform, it's almost definitely worth an hour of your day.

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"The purpose of this analysis is to determine the evolution of gravity in the Mario video game series as video game hardware increases." Not super-accurate, but not bad; the bit when it starts the comparison against GPU word length is a little silly, perhaps. But otherwise: fun!

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It's bonkers. Tiny pixel art, incredible procedural animation for limbs, massive menus, it's like Worms and Soldner (was it Soldner?) and loads of other things all rolled into one. And they're still working on it.

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"In essence, the in-game physics cooked up by Pure's designers isn't merely a matter of being realistic or unrealistic. The physics is evocative, creating your worldview within the game, and even metaphoric: When you play Pure, you realize that physics is one of the truly artistic elements of an action title." Yes! Spot on, Clive Thompson.

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"These concepts are not complicated by Cern standards. We are entering a zone which is weaponised to boggle."

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