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Links 1 through 10 of 11 by Tom Armitage tagged methodology

This is actually a useful way of thinking about writing almost any kind of documentation; single line up to large document. Tools like Scrivener actually make some of the techniques described even easier than using a spreadsheet.

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Leah Buley's IA Summit talk. Lots to take away from - a bit of a kick up the arse for me in regard to my failings as a designer. Ah well.

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"Software is everything. It also sucks." Fascinating article on remedying that idea, about the team that writes software for the Space Shuttle. It's practically the polar opposite of web development. Some bits of that are probably good; some are perhaps n

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A great Dan North entry on stories and BDD.

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"The number of lines of code in the application is a common measure of the importance of the application, and the number of lines a programmer can produce in a day, week, or month is a useful metric for project planning and resource allocation."

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"Any team where the biggest jerk makes all the big decisions is asshole driven development." This, and many more gems, can be found in this Scott Berkun blogpost.

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Resolving the conflicts between UCD and Agile processes. It's not necessarily as hard as it might seem...

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Amy Jo Kim's awesome talk from Etech. It's not just about applying game design to mobile services - it's about applying game design to everything you build for the web. It raised a lot of good points, and crystallised a lot of others. Worth a look.

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