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Links 1 through 2 of 2 by Tom Armitage tagged influence

"I call this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. Covering both commercial and non-commercial games from the earliest arcade games through contemporaty titles, I look at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. The book reflects both theoretical and game-design goals." Add to cart.

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"I actually went and looked up on the Web a list of NP-hard problems, and they sure as hell sound like our games." Raph Koster hitting lots of nerves with me. Lots, and lots, of nerves.

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