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Links 1 through 10 of 45 by Ian Dexter Marquez tagged books

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"Invent Your Own Computer Games with Python" is a free book that teaches you how to program in the Python programming language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example.

"Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

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A smaller, faster, better way to build software

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The tantalizing question about William Gibson’s ideas in his novel Neuromancer involves their relationship with the course that the Web took and continues to take as Neuromancer’s publication date--July 1, 1984, 25 years ago today--recedes farther into the past. In his afterword to the 2000 re-release of the book, novelist Jack Womack suggests that Neuromancer may have directly influenced the way the Web developed--that it may have provided a blueprint that developers who grew up with the book consciously or subconsciously followed. Womack asks “what if the act of writing it down, in fact, brought it about?”

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6 Writers Who Accidentally Crapped Out Masterpieces. So more intent went into Cracked than Shakespeare?

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As print takes its place alongside smoke signals, cuneiform, and hollering, there has emerged a new literary age, one in which writers no longer need to feel encumbered by the paper cuts, reading, and excessive use of words traditionally associated with the writing trade. Writing for Nonreaders in the Postprint Era focuses on the creation of short-form prose that is not intended to be reproduced on pulp fibers.

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Recently a number of efforts have been made at re-imagining the packaging for movies, books, video games, and other media, mostly mashups and in the illustration style of typical of Saul Bass' movie posters or Penguin Classics book covers

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