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Links 1 through 8 of 8 by Jonathan Stegall tagged ipad

"With the iPad we finally have a platform for consuming rich-content in digital form. What does that mean? To understand just why the iPad is so exciting we need to think about how we got here."

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"There’s a deep reservoir of opportunity here; some of it would be easy to pull off but a lot of it would be difficult to make happen, because it would entail turning these apps from magazines into truly social products that just happen to look like beautifully designed magazines. That’s not an easy task, but someone is sure to do it, and whoever that is — whether it’s Flipboard or TweetMag or someone else entirely — they’ll stand the best chance, in my opinion, of creating a truly new, truly engrossing reading experience."

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"It’s bordering on obstinate to think that something you care so much about can be salvaged by doing more or less the same thing that has failed magazines so consistently until now: continuing to ignore the fundamentals of digital user experience design and how they diverge from analog print design."

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"My opinion about iPad-based magazines is that they run counter to how people use tablets today and, unless something changes, will remain at odds with the way people will use tablets as the medium matures. They’re bloated, user-unfriendly and map to a tired pattern of mass media brands trying vainly to establish beachheads on new platforms without really understanding the platforms at all."

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Some older, initial impressions of design for the iPad. I'm working to create a collection of these, and am tracking down the ones I didn't save when I first read them.

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"First, the paper magazine was crammed into the little iPad frame. In form of a PNG slide show. To compensate for the lack of interactive logic, this pretty package was provided with a fruity navigation. In the end it was spiced with in-app links, plucked with a couple of movies and salted with audio files ('interactive'). Then it was off to marketing."

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Valuable advice and insights into designing apps for the iPad.

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Some early thoughts from leading the design team on an iPad app. I think it's important for us to gather these thoughts and learn from them as this environment begins fruition.

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