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Links 1 through 10 of 41 by Dan Hon tagged research

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DARPA Seeks to Understand Storytelling; Weaponized Dr. Seuss Imminent

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OK, fine it's military industrial complex stuff, and yeah, its budget probably hasn't been cut, but a) DOESN'T IT LOOK AWESOME and b) OMG new UK military hardware

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"In fact, the most beloved programs are often subject to the highest degree of timeshifting and commercial avoidance." - um. TV model broken?

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This is freaking awesome. Reverse Tempest.

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Why do I blog this: this is the kind of thing that used to be on a CD-ROM in the 90s and is now continually updated online

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Viewing figures up 48 minutes a week compared with 27 (take that, cognitive surplus), viewing figures had also fuelled "record numbers of TV ads being watched last year", 6.3% increase on commercial impacts on 2007, and figures apparently include viewing online and on-demand (iPlayer, Virgin Media) 78% of online tv viewing is catchup.

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Dmitri Williams a Nick Yee b Scott E. Caplan c
"Online games have exploded in popularity, but for many researchers access to players has been difficult. The study reported here is the first to collect a combination of survey and behavioral data with the cooperation of a major virtual world operator. In the current study, 7,000 players of the massively multiplayer online game (MMO) EverQuest 2 were surveyed about their offline characteristics, their motivations and their physical and mental health. These self-report data were then combined with data on participants' actual in-game play behaviors, as collected by the game operator. Most of the results defy common stereotypes in surprising and interesting ways and have implications for communication theory and for future investigations of games." - Oi, Lee, here's your paper

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