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Links 1 through 10 of 95 by Adam Hoyle tagged sound

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A series of HTML5 powered adaptive / generative audio projects

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bug report for issues generating sound using sampleDataEvent with flash's iphone packager

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"Standing Wave 3 is an AS3 code library designed for high level control of
the Flash Player's SampleDataEvent API for streaming audio output. It
is based on a subset of the audio engine used by the Noteflight Score
Editor (see http://www.noteflight.com)."

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"This sequencer is based around physical nodes, which connect to produce a variety of tones. There are two types of node, a neuron and a receptor, which are connected by synapses (apologies for the trite analogies). Neurons fire periodically, and if within a certain proximity of a receptor, this message is sent at a fixed speed along the bridging synapse. When the message arrives, the receptor is activated and responds by queuing it’s individual tone within the audio engine. Each receptor owns a randomly assigned note, and each neuron a randomly assigned octave; therefor a receptor will play it’s note in several different octaves depending on which neuron causes it to fire."

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"Tonfall is an Actionscript framework to get you started in audio dsp programming within the Flashplayer(10+). Tonfall introduces only a vague design of an audio engine and is rather focussed on readability and simplicity than performance optimizations. Tonfall was initially written for the 'Audio Code Clash' workshop at 'Flash on the beach' conference 2010 in Brighton."

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