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Links 1 through 10 of 17 by Suw Charman-Anderson tagged games

In January 2010, a 7.0 magnitude earthquake shook Haiti, just 25 kilometres from the densely-populated capital Port-au-Prince. Oxfam estimates that more than 220,000 people were killed, 300,000 injured and over 1.3 million made homeless as a result. via Pocket

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Kevin: In defence of news games. One thing I like about this post is how author Ian Bogost explains how games communicate differently than traditional televisual or text-based journalism.

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Kevin: Interesting experiments with HTML5 and interaction. These are just little games or interactive projects. It's well worth taking a look at it.

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Kevin: A very useful listing of World of Warcraft statistics including the demographics of the players, the cost of the operation and the rate of sales. "It sold 1933 copies a minute".

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Kevin: "Today, the New York-based company is launching the transmedia property about an epic battle between science and nature, between sci-fi and fantasy. It starts as both a free-to-play online battle game, where you can start for free but have to pay for upgrades, and a kids’ comic book in the Japanese manga tradition (see image below of Dragons Vs. Robots: Blade Guardian). A live action film is under way in collaboration with Jinks/Cohen Productions, makers of the film American Beauty. Over time, the company also expects to produce novels, animated web videos, toys and more."

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Kevin: Brian Reynolds says: "A common problem with current social games, Reynolds said, is that they don’t make players’ choices interesting over time, instead “burying the player in tedious repetitive clicking.” The challenge is improving the games’ progression curve, so players get steadily increasing rewards (points, virtual money and items) to encourage continued play. He believes simply refining this would instantly make social games more fun to play."

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Kevin: There was a session last week at the Deutsche Welle Global Media Forum about serious games, and this post looks further into the trend. It starts off highlighting a video from New York Times columnist Nicholas Kristof from the recent Games for a Change Festival. "The MacArthur Foundation have been putting time, energy and money into this cause — it seems obvious to me that large companies in the gaming space should also be involved as well if they're not already from a "double bottom line" perspective. Perhaps journalism organizations should join them."

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Kevin: My colleague Keith Stuart writes a nice eight step guide to how to develop iPhone apps. It reminds me of watching Olympic skiing. He makes it look and sound so easy.

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Suw: A great response from Electronic Arts to a video of a glitch in their Tiger Woods golfing game. Not only is the response funny, but it shows how well EA understand how to communicate with their constituency.

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Suw: Really fascinating examination of the impact of games on players, and culture, which is much more balanced and intelligent that you're run of the mill kneejerk reaction. Go read it.

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