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Links 1 through 10 of 54 by Joe Germuska tagged games

"Settlers is definitely the new live networking for our crowd," says Mr. Pincus, whose start-up makes online games such as FarmVille. "It's like our kind of golf game -- none of us have time to play 18 holes of golf, but we can handle a pizza and a board game."

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"Board games are popular the world over. But there’s a number of regional differences, and maybe even the most popular games aren't always the best. We’ll think today about why and what we game. We'll speak with a manufacturer thats a big fan of German board games. We'll also hear from participants at a the recent Chicago Toy and Game Fair."

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"Basically this character was one of the people who had been running EBank for a while. He took a bunch of (virtual) money out of the bank, and traded it away for real money."

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"Seek ’n Spell uses your GPS to create a new type of game. The object is to gather virtual letters and create words. Seek ’n Spell is played in parks and open outdoor spaces. The fun really begins when you challenge a friend!"

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'Robin Burkinshaw, a British games design student, created a homeless father-daughter pair in The Sims 3, "moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes."'

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"CryptoZoo is a non-commercial, indie game created by Jane McGonigal for the American Heart Association. The game is part of an AHA initiative in collaboration with the Institute for the Future."

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"Polls are one way to gauge the will of “the people.” But, I think, a well-designed game can also surface citizens’ policy preference, perhaps in the same way that psychologists uncover our cognitive biases through various sleights-of-hand. I’m not suggesting that we trick citizens, but rather couch difficult policy questions in a way that our puny brains can comprehend."

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"Exploring the intersection of gaming and libraries"

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'Called "the Sundance of video games" for "socially-responsible game-makers" we’re promoting a new genre of video game – games to change the world – for the better.'

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"In 2019, we live in superstructed realities, where physical life and digital life can merge together any way you choose.
Everyone is a media channel, and every body is a data stream. Every physical thing can be programmed for interaction, and every living thing can join your social network. Everything is rehearsed and relived. Every place is both physical and virtual.
Life is a customized version of what you want to see, who you want to be, and what you want to know.
Your superstructing tool kit in 2019 includes:
· Geolocation tools
· Biometrics and accelerometers
· Handheld augmented reality
· Simulation engines
· Lifecasting platforms
· Social networks for every living thing
· Avatars everywhere
· Virtual worlds based on real worlds
In your superstructed reality, what will you make? What will you play? What will you learn?"

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